Showing posts with label Townlong Steppes. Show all posts
Showing posts with label Townlong Steppes. Show all posts

Monday, January 7, 2013

Townlong Steppes Rare Champions

In the other zones I've covered so far we've seen all sorts of useful items and trinkets, vanity items, epic pants, weapons - you name it. Well, this zone is fairly simple where special loot drops are concerned. Each of the rares in this zone has a chance to drop a bag containing some very useful things. Most of these bags have stacks of items used in crafting professions, a couple of them could contain some epic weapons/pants, one bag is even full of feasts! Scroll down to see exactly what each rare/bag can drop.

Almost all of the rares in this zone are level 89, with health pools around 3M. (The exception is Lon the Bull who is sitting at level 88 with about 2.5M hp.) They each have a 100% chance to drop an item level 440 rare quality bop necklace with random stats and a small chance to drop a Small Bag of Goods.

As I have stated in a previous post - they all seem to spawn in around the same time, so if you run across a corpse or someone else fighting one of these rares it wouldn't hurt to check the rest of the spawn points to see if any others are up.
Click map to Enlarge
Yul Wildpaw (Pandaren)

Yul Wildpaw has one spawn point. You can find him meditating just outside of the Niuzao Catacombs overlooking the water. There are no hostile mobs anywhere near him outside the cave, so you don't have to worry about any adds joining in during the fight.

Like other Pandaren Yul Wildpaw's three abilities are Chi BurstHealing Mists and Spinning Crane Kick. The most important thing to know when taking him (and other Pandaren rares) down is to interrupt Healing Mists, and run away from Spinning Crane Kick. Ranged players should also stand within 15 yards of him to avoid his Chi Burst which deals some pretty massive damage.

Yul has a small chance to drop a Big Bag of Wonders. This bag contains a variety of enchanting supplies including several: Spirit Dust, Mysterious Essence, Ethereal Shard and usually even a Sha Crystal.

Saturday, August 18, 2012

Rockhide the Immovable - Trackable Hunter Pet (Basilisk)


Rockhide the Immovable is another one of the new trackable hunter pets that we'll be seeing in Mists of Pandaria. He is a level 89 pink basilisk that can be found patrolling through the middle of the mainland in Townlong Steppes. (See map below for his exact path.)

How to track: In order to find Rockhide you will need to find and follow his tracks, which are only visible to hunters. Once you find the "end" of his tracks you will need to use a flare in order to make him visible. (If you are standing inside of the flare, you will aggro him.) I recommend not throwing your flare right in front of the most recent track, but instead  placing it slightly further out. The idea is to get him to walk through it. If placed too close to the most recent track, you will likely miss him. Once Rockhide has walked through the flare he will become visible not only to you, but to others as well. At this point you can start taming him, or you can throw a Hunters Mark on him. Hunter's Mark will allow you, and only you to see where he is. If another hunter applies their Hunter's Mark he will disappear from your sight when he goes back into stealth. If he is heading into an area filled with hostile mobs such as the Gai-Cho Battlefield, placing Hunter's Mark on him and following until he is in a safe location to tame may be wise. (Regurgitated info, yes. But I do think it should be in each of these posts.)



Rockhide the Immovable's tracks are called "Worn Tracks", and like other beasts' tracks they do not stay up indefinitely; the furthest ones behind disappear one by one as new tracks are created. His tracks are fairly dark in color, and so is most of the ground that he's walking on - making them a little harder to find. I definitely recommend turning off ground clutter for this beast, and actually any of the other trackable beasts. It's amazing how much more visible the tracks become when ground clutter is put on the lowest setting.