Friday, August 31, 2012

Stompy - Trackable Hunter Pet (Goat)

Stompy is a level 88 grey goat, and one of two rare elite trackable hunter pets that can be found in Kun-Lai Summit. (The other is Bristlespine the Porcupine.) Like other trackable pets, he has a unique skin. He has a very windy patrol route up and around the mountains. As a matter of fact, in several places he can even be found walking almost completely vertical as he moves up and down the mountainside. (See map below for his exact path.)

How to track: Like the other trackable hunter pets, you will not be able to see him when he's up. He is completely stealthed. In order to locate him, you will need to find and follow his tracks - tracks that thankfully only hunters can see. Once you've found his tracks you'll need to follow them until you don't see any more. This is where I like to wait and watch where I think that he'll be walking next. Often times you'll see a new track appear right in front of you - this means you've found him!

Once you find him, the only way to see where he is, will be for him to walk through a flare. Don't throw your flare down on top of the track he just left, throw it a little further out in front of where you think he is. When he walks through your flare he will become visible. You can take this opportunity to tame, or you can throw a Hunter's Mark on him - which will keep him visible to you when he goes back into stealth. Hunter's Mark will make him visible to you, but only you when he's in stealth.


Stompy's tracks are called "Heavy Tracks", and they look nothing remotely like any track you'd ever expect to see from a goat. Like other beasts' tracks they do not stay up indefinitely; the furthest ones behind disappear one by one as new tracks are created. His tracks are dark green in color and almost his entire path is on white snow, making his tracks quite easy to spot. As a matter of fact, Stompy's tracks were probably the easiest of all the trackable hunter pets for me to find.

(Tracks are now facing the correct direction as of patch 5.1. You no longer need to follow them backwards.)

Stompy's Path starts in the mountains northwest of One Keg, and from there he heads northwest up Mount Neverest. When he gets close to the mountain top, he turns around and heads back down the mountain. He then continues northwest until he nears the Shado-Pan Monastery where he starts heading generally southwest. His path ends just north of the Winter's Blossom base camp and quest hub. It takes him about 39 minutes to move from one end of the path to the other. When he reaches the end of his path, he simply turns around 180 degrees and heads back in the direction he came from.

Click map to Enlarge
I have several screenshots below showing Stompy's journey through the mountains; starting from the eastern end of his path near One Keg, all the way to the western end at Winter's Blossom. 

In the above screenshots Stompy is heading toward the eastern end of his path, where he then turns around 180 degrees and starts heading west
Above, from left to right: Stompy is heading northwest past the Neverest Basecamp, after he passes the Basecamp he turns southwest heading up Mount Neverest. In the right screenshot you can see that nothing is too vertical for Stompy.
He follows the path up the mountain for a good portion of the way, as you can see in the screenie on the left. In the middle screenshot he is walking quite vertically again up toward Seeker's Point. In the screenshot on the right he has just passed Seeker's Point and is now heading toward the area where he turns around, and then starts heading back down the mountain (my character is standing where he turns)
Above from left to right: Stompy is heading west toward the Shado-Pan Monastery, then walking a loop past Zhing and his herd of Wild Mountain Goats (Zhing is an elite that drops an interesting item called Bag of Kafa Beans). In the right screenshot he is turning around right in front of the Shado-Pan Monastery.
Above from left to right: Stompy has passed the Shado-Pan Monestary and is now moving southwest toward the end of his path. In the final two shots you can see where he turns around just north of the Winter's Blossom quest hub.

I've got a video below of following Stompy through his entire path up and around the mountains. Like I've done in previous videos, I've sped it up significantly to keep the time down.


In this second video, I was tracking him and then tamed him:

Saturday, August 25, 2012

Savage - Trackable Hunter Pet (Cat)

Savage is another one of the new rare elite trackable hunter pets that we'll be seeing in Mists of Pandaria. I have a feeling this beautiful kitty will be the most highly sought after of all the rare elites. (I personally find his model and colors quite visually appealing.) He is a level 85 white & black striped tiger (cat). He patrols from the eastern side of the zone near Emperor's Omen all the way to the western side . (See map below for his exact path.)

How to track: Like the other trackable hunter pets, you will not be able to see him when he's up. He is completely stealthed. In order to locate him, you will need to find and follow his tracks - tracks that thankfully only hunters can see. Once you've found his tracks you'll need to follow them until you don't see any more. This is where I like to wait and watch where I think that he'll be walking next. Often times you'll see a new track appear right in front of you - this means you've found him!

Once you find him, the only way to see where he is, will be for him to walk through a flare. Don't throw your flare down on top of the track he just left, throw it a little further out in front of where you think he is. When he walks through your flare he will become visible. You can take this opportunity to tame, or you can throw a Hunter's Mark on him - which will keep him visible to you when he goes back into stealth. Hunter's Mark will make him visible to you, but only you when he's in stealth.


Savage's tracks are called "Bloody Tracks", and like other beasts' tracks they do not stay up indefinitely; the furthest ones behind disappear one by one as new tracks are created. His tracks are green & brown in color and only slightly darker than the ground he walks across in several areas. His tracks were one of the tougher sets for me to find, especially in the shaded areas he patrols through. If your serious about finding this pretty kitty it is absolutely crucial that you turn ground clutter on the lowest setting.

(Tracks are now facing the correct direction as of patch 5.1. You no longer need to follow them backwards.)

Savage's Path starts just north of Emperor's Omen right next to the waterfall. From that point he travels generally toward the southwest (after he makes his loop north of The Aboretum). His path ends at an overlook in The Thunderwood. From that overlook you can see Nectarbreeze Orchard. It takes him exactly 36 minutes to move from one end of the path to the other. When he reaches the end of his path, he simply turns around 180 degrees and heads back in the direction he came from.

Click map to Enlarge
Below are some screen-shots I've taken along Savage's path, starting from the north end of his path moving southwest all the way to where his path ends in the south. (All of these screenshots can be enlarged for a better visual by simply clicking on them.)

Above from left to right: Savage is heading toward the waterfall just north of Emperor's Omen. In the middle shot & the one on the right he has just turned around
Above from left to right: Savage is heading south toward The Aboretum, then heading west past The Aboretum. In the right pic he is heading north while passing the Shrine of the Dawn.
In all three of the above shots he is heading northwest toward Greenstone Quarry 
In the above screenshots Savage is heading west around and past the pond in Forest Heart
Above left to right: Savage has just crossed the road in front of the Lair of the Jade Witch. In the middle pic he is heading though the Thunderwood toward the end of his path. The final screenshot was taken at the overlook, which is the end of the path where Savage turns around.
Below is a video of me following Savage through his entire path. I started following him in this video about a minute before he turned around at the northern end of his path, and I continue following him until he turns around in the south. Like my other videos, this one has been sped up to keep the length down.

 

Here is another video of actually tracking and eventually taming him on a level 85 toon. (That's right, no flight!)


Friday, August 24, 2012

Hexapos - Trackable Hunter Pet (Water Strider)

Hexapos is another one of the new rare elite trackable hunter pets that we'll be seeing in Mists of Pandaria. He is a level 90 white "fen strider" type water strider. He can only be tamed by hunters that are Beast Mastery spec, and he can be found patrolling through a very large portion of Dread Wastes. (See map below for his exact path.)

How to track: Like the other trackable hunter pets, you will not be able to see him when he's up. He is completely stealthed. In order to locate him, you will need to find and follow his tracks - tracks that thankfully only hunters can see. Once you've found his tracks you'll need to follow them until you don't see any more. This is where I like to wait and watch where I think that he'll be walking next. Often times you'll see a new track appear right in front of you - this means you've found him!

Once you find him, the only way to see where he is, will be for him to walk through a flare. Don't throw your flare down on top of the track he just left, throw it a little further out in front of where you think he is. When he walks through your flare he will become visible. You can take this opportunity to tame, or you can throw a Hunter's Mark on him - which will keep him visible to you when he goes back into stealth. Hunter's Mark will make him visible to you, but only you when he's in stealth.


Hexapos' tracks are called "Mysterious Tracks", and like other beasts' tracks they do not stay up indefinitely; the furthest ones behind disappear one by one as new tracks are created. His tracks are fairly light in color compared to the dark ground that he's walking on - making them a little easier to find in my opinion. As I've mentioned before, turning ground clutter onto the lowest setting will make finding tracks a lot easier.

(As of patch 5.2 it looks like Hexapos' tracks are now facing the correct direction. No more following backwards tracks! Thanks Nyxie for the info!)

Hexapos' path starts from the the very northwest part of The Briny Muck, where the Venomous Ledge and the Stinging Trail Meet. He heads east for the first third of his path, until he reaches the Chittering Coast and veers north. He continues north until he makes a loop just east of Kypari'Vor. From there he moves west across the length of the zone until he reaches the edge of a cliff in Rikkilea. It takes him around 50 minutes to move from one end of the path to the other. When he reaches the end of his path, he simply turns around 180 degrees and heads back in the direction he came from.

Click map to Enlarge
Below are some screen-shots I've taken along Hexapos' path starting from the south end of his path along the Stinging Trail moving all the way to the northern end of the path in Rikkilea where he turns around. (All of these screenshots can be enlarged for a better visual by simply clicking on them.)

Above from left to right: Hexapos is heading east on The Stinging Trail just north of The Brink Muck, and then continuing toward Mazu's Overlook
Above from left to right: Heading through the Chittering Coast, then walking through the shallow edge of the Lake of Stars and up into The Horrid March
Above from left to right: Hexpos is heading past the Forgotten Mire, then under a massive tree root just northwest of the Writhingwood. In the screenie on the right he is heading through The Thundering Run, starting the northeast loop of his path
Above from left to right: Heading west through the Thundering Run after making his northeast loop. In the right screenshot he is beginning to cross the Horrid March, just south of Fear Clutch.
Above from left to right: Hexapos is heading west just south of Rikkitun Village, and heading toward the northern end of his path.
Below is a video of me following Hexapos through his entire path. I start following him in this video just after he turned around at the southern end of his path. I encountered two other hunters along the way, which made it a little more interesting for me trying to get the footage. Remember, it takes him about 50 minutes to walk the full length of his path, so I've sped this up quite a bit in order to keep the length down.



Here is another video below of tracking and then taming him.

Wednesday, August 22, 2012

Basilisks (Tamable in MoP) Get a Makeover


With the addition of basilisks as a new hunter pet family in Mists of Pandaria, a very large number of them across the world will be getting face-lifts. This change will affect at least four rare basilisks including Scale Belly, Hissperak, Hellgazer and Deatheye.

Not only do each of these rares get a nifty new look, but it also looks like they will each be getting their own unique look. I personally like these new skins and am quite fond of the pinkish-purple accents they'll be getting. For anyone who preferred the old skins, they will still be available elsewhere. 

Here are the before and after models of each of these rare basilisks:

Scale Belly - level 31, Cape of Stranglethorn
Hissperak - level 32, Desolace
Hellgazer - level 46, Tanaris
Deatheye - level 56, Blasted Lands

Desolace Rare Spawns

Desolace, a zone that was once a barren wasteland littered with bones, has been given a breath of new life since the Shattering. Desolace sits on the western coast of Kalimdor, just south of Stonetalon Mountains and north of Feralas. There are half a dozen rares ranging from level 31-34 that call Desolace their home.

Crusty the crab is the only rare in this zone with a large patrol route. He is also the only neutral rare in this zone, and he's tamable by hunters. He even has his own post on this blog here: Crusty.

The rest of the rares in this zone have multiple spawn points in different general areas, but they do not move between these points once spawned in.

Hissperak the Basilisk will also be tamable in MoP, and his colors will be changing slightly to purple/pinkish accents instead of blue. I believe he will also have a unique skin. =)

Hissperak's new color scheme in MoP
Click map to Enlarge
Each of these rares as you'll find them in the world, in order by level.

Giggler, Prince Kellen & Crusty
Hissperak, Accursed Slitherblade & Kaskk
Hunting down these rares on WoW Ironman Challenger Ironsteva. ~

Saturday, August 18, 2012

Rockhide the Immovable - Trackable Hunter Pet (Basilisk)

Rockhide the Immovable is another one of the new trackable hunter pets that we'll be seeing in Mists of Pandaria. He is a level 89 pink basilisk that can be found patrolling through the middle of the mainland in Townlong Steppes. (See map below for his exact path.)

How to track: In order to find Rockhide you will need to find and follow his tracks, which are only visible to hunters. Once you find the "end" of his tracks you will need to use a flare in order to make him visible. (If you are standing inside of the flare, you will aggro him.) I recommend not throwing your flare right in front of the most recent track, but instead  placing it slightly further out. The idea is to get him to walk through it. If placed too close to the most recent track, you will likely miss him. Once Rockhide has walked through the flare he will become visible not only to you, but to others as well. At this point you can start taming him, or you can throw a Hunters Mark on him. Hunter's Mark will allow you, and only you to see where he is. If another hunter applies their Hunter's Mark he will disappear from your sight when he goes back into stealth. If he is heading into an area filled with hostile mobs such as the Gai-Cho Battlefield, placing Hunter's Mark on him and following until he is in a safe location to tame may be wise. (Regurgitated info, yes. But I do think it should be in each of these posts.)


Rockhide the Immovable's tracks are called "Worn Tracks", and like other beasts' tracks they do not stay up indefinitely; the furthest ones behind disappear one by one as new tracks are created. His tracks are fairly dark in color, and so is most of the ground that he's walking on - making them a little harder to find. I definitely recommend turning off ground clutter for this beast, and actually any of the other trackable beasts. It's amazing how much more visible the tracks become when ground clutter is put on the lowest setting.

(Tracks are now facing the correct direction as of patch 5.1. You no longer need to follow them backwards.)

Rockhide's path starts from the edge of the cliff overlooking the sea directly west of Fire Camp Osul. It then moves southeast until reaching Lower Sumprushes where the path turns and begins to move southwest and eventually ending just west of Sik'Vess right next to a large stone tower. It takes him exactly 29 minutes to move from one of the path to the other. When he reaches the end of his path, he simply turns around 180 degrees and heads back in the direction he came from.

Click map to Enlarge
Below are some screen-shots I've taken along Rockhide's path starting from the north end of his path west of Fire Camp Osul moving all the way to the southern end of the path just west of Sik'Vess where he turns around. (All of these screenshots can be enlarged for a better visual by simply clicking on them.)

In the above left screenshot Rockhide is heading toward the northern end of his path, the middle and right shots were taken just after he turned around
Above, from left to right: Rockhide is heading southeast from the northern end of his path, then heading through Gai-Cho Battlefield (if you find him here I recommend waiting until he moves to a safer location, this area is full of less than friendly elites), in the right pic he is exiting the battlefield just south of Fire Camp Osul
Above, left to right: Heading south toward Lower Sumprushes, heading through Lower Sumprushes and then continuing south toward Dusklight Hollow
Above, left to right: Moving southwest, having just passed the large tree north of Dusklight Hollow, in the middle shot he is heading southeast just east of Sik'Vess Lair, then about to enter Farwatch Overlook
Above, left to right: Moving north toward Sik'Vess, then heading west from the large tree at Sik'Vess toward the end of his path; the last two shots are his southern turn around point
Below is a video of me following Rockhide the Immovable through his entire path. I started following him when he was heading south from Lower Sumprushes to the end of his path in the south. I continued the second part of the video starting from the same location but moving north to the other end of his path. I've sped up this video x3 to keep the length down. 



Here is another video below from the first time I tracked him down and tamed him. 

Friday, August 17, 2012

Bloodtooth - Trackable Hunter Pet (Dragon Turtle)

Bloodtooth is one of the new trackable hunter pets that we'll be seeing in Mists of Pandaria. He is a level 87 dragon turtle that can be found patrolling along the shoreline and small islands in the southern part of Krasarang Wilds. (See map below for his exact path.)

How to track: In order to find Bloodtooth you will need to find and follow his tracks, which are only visible to hunters. Once you find the "end" of his tracks you will need to use a flare in order to make him visible. (If you are standing inside of the flare, you will aggro him.) I recommend not throwing your flare right in front of the most recent track, but instead  placing it slightly further out. The idea is to get him to walk through it. If placed too close to the most recent track, you will likely miss him. Once Bloodtooth has walked through the flare he will become visible not only to you, but to others as well. At this point you can start taming him, or you can throw a Hunters Mark on him. Hunter's Mark will allow you, and only you to see where he is. If another hunter applies their Hunter's Mark he will disappear from your sight when he goes back into stealth. If he is heading into an area filled with hostile mobs, placing Hunter's Mark on him and following until he is in a safe location to tame may be wise.


Bloodtooth's tracks are called "Muddy Tracks", and like other beasts' tracks they do not stay up indefinitely; the furthest ones behind disappear one by one as new tracks are created. His tracks are quite dark in color and he mostly walks along a fairly light surface, making them one of the easier sets of tracks to find. Be aware - he does patrol through the water quite a bit, so if you're tracking him and lose sight - don't forget to check the water!

(Tracks are now facing the correct direction as of patch 5.1. You no longer need to follow them backwards.)

Bloodtooth's path runs from Angler's Wharf on the eastern end of the zone, all the way to the wall that separates the Dread Wastes from Krasarang Wilds, called "The Southern Wall". It takes him exactly 40 minutes to move from one end to the other. When he reaches the end of his path, he simply turns around 180 degrees and heads back in the direction he came from.

Click map to Enlarge
Here are some visuals of Bloodtooth moving along his path starting at Angler's Wharf and moving westward toward his "turn around" spot near the Southern Wall. (All of these screenshots can be enlarged for a better visual by simply clicking on them.)

Angler's Wharf - Here you can see him heading toward the end of his path in the above far left screenshot, in the middle shot he has just turned around under water and on the right he is heading back through the village
Bloodtooth is leaving Angler's Wharf heading northwest in the above left shot, in the middle pic he is walking along the shore of the island Kea Krak, in the right shot he is continuing up the same shoreline
In the above left shot Bloodtooth is walking through the waters of Nayeli Lagoon, in the middle he is passing through two small hills on the peninsula just southwest of Dawnchaser Retreat, on the right he is nearing the end of his path
Bloodtooth turns around at the Southern Wall
I have a video below following Bloodtooth through his entire path starting from Angler's Wharf all the way to the Southern Wall. Naturally for sanity sake, I've sped up the video. Instead of running 40 minutes, it runs closer to 10.


Here is another video from when I first tracked him down and tamed him. (Note: there was some incredible lag after I threw the flare down. Usually beasts appear almost instantly when they step through a flare. He also never shrunk down in size after the tame - he is not really that big!)

Wednesday, August 15, 2012

Blasted Lands Rare Spawns

Blasted Lands is a desolate zone, largely inhabited by demons and orgres on the south eastern corner of the Eastern Kingdoms. It is home to the Dark Portal - the passageway to Outland, as well as fourteen different rares ranging from level 55 -60.

Rares in the Blasted Lands are a little special compared to other rares found throughout Eastern Kingdoms and Kalimdor. Each one of these rares has a 50/50 chance to drop either an Imperfect Draenethyst Fragment, or a Flawless Draenethyst Sphere in addition to the typical green item.

The Imperfect Draenethyst Fragment and Flawless Draenethyst Spheres each start a quest. The Imperfect Draenethyst Fragment starts One Draenei's Junk, which rewards Kum'isha's Junk. The Flawless Draenethyst Sphere starts Kum'isha's Endeavors, which rewards Emerald Encrusted Chest. Kum'ishas Junk will give you a nice random green-quality item, and the Emerald Encrusted Chest will always give a nice blue-quality item and often times an additional green-quality item as well. Both of these quests can be turned in to Kum'isha the Collector, a level 60 lost one (who also happens to be a ghost). Kum'isha can be found standing inside of a crater just north of where Ravage spawns. (See above right Screenshot - click to enlarge.)

Hunting down the rares in this zone can prove to be a pretty fun and quick way to make some decent gold for anyone willing to spend a few minutes here and there looking for these guys. (I often times find about half to two-thirds of these guys up at a time when I go looking in the morning before work.) Many of the green items received from turning the quests in, and from the rares themselves are armor pieces often sought after for transmogrification. It is not uncommon to get pieces of the Revenant Plate, Templar PlateLord's Mail, Ornate Mail, Engraved Mail, Masterwork MailEmerald Plate, Hyperion PlateNightshade Leather, Murcurial Mail, Swashbuckler's Leather, Righteous Leather and other sought after sets.

Some of the blue items from the Emerald Encrusted Chests also have the potential to sell for a pretty penny. Blade of the Titans, Aegis of Stormwind, Axe of Rin'ji, Executioner's Cleaver, Hanzo Sword, and Warmonger are just a small cross-section of the items you may find in any one of the chests. The Chests also have the potential to contain enchants, plans, schematics, patterns and even the incredibly rare epic item. If you don't want to bother turning in the quests or gambling on the items, both the Imperfect Draenethyst Fragments and Flawless Draenethyst Spheres can be sold (and even sold in stacks) on the auction house.

Hunters - Spiteflayer, Grunter, Clack the Reaver and Ravage are all tamable. (Deatheye will also be tamable when Mists of Pandaria releases, and he's getting a new pink/purple and red unique skin.)

Deatheye's new skin in MoP
Spiteflayer has a unique yellow & black skin. You can read a little more about Spiteflayer and Grunter on their own posts on this blog, which I linked above.

Click map to Enlarge
Each rare in order by level, and as you'll find them throughout the zone. ~

Clack the Reaver, Mordak Nightbender, Spiteflayer, Deatheye & Mojo the Twisted
Ravage, Akubar the Seer, Grunter, Magronos the Unyielding & Cassia the Slitherqueen
Dreadscorn, Teremus the Devourer, Blackleaf & Narixxus the Doombringer
Killing each of these rares on a level 59 death knight and then turning in some of the quest items. ~

Tuesday, August 14, 2012

Durotar Rare Spawns

Durotar is a harsh, dry zone on the eastern coast of Kalimdor. It is the starting area for both orcs and trolls, and home of the great Horde capitol city Orgrimmar. Durotar is also home to five rare spawns ranging from level 6 - 10.

Geolord Mottle and Captain Flat Tusk share two similar spawn points, and it is possible to find them both up in one of the camps at the same time standing literally just a few yards apart.

Sergeant Curtis spawns in at least a couple of different locations in Tiragarde Keep. He can spawn in the upper level where you'll find the quest npc, Lieutenant Palliter. He can also spawn on the main floor standing in an empty room on top of a grate. Naturally, he is friendly to Alliance players.

Death Flayer is tamable by hunters, and although not a unique skin he'd certainly make a nice first rare pet for a low level hunter. He also moves very, very quickly.

Click map to Enlarge
Each of these rares as you'll find them in the world. ~

Geolord Mottle, Captain Flat Tusk & Sergeant Curtis
Death Flayer & Felweaver Scornn
WoW Ironman Challenger Ironsteva (mage) hunting each of these rares down.~