Saturday, October 27, 2012

Valley of the Four Winds Rare Champions

Moving out of The Jade Forest and into Valley of the Four Winds we step away from weapons as special drops and get our first taste of vanity items, trinkets and other fun (and quite useful) drops from rares. To see these special items in action check out this post: Sneak Peek: Special Drops from Rare Champions of Pandaria.

All of the rares in this zone are level 86 with health pools around 1.5M. Naturally they hit a little harder than those in The Jade Forest. They each have a 100% chance to drop an item level 410 pair of bop gloves of a random armor type as well as a Small Bag of Goods.

In my long and frustrating camp for Sulik'shor also I found out a lot more about how the spawn timers work on these rares. First of all, it seems that they typically all spawn in around the same time. A friend and I were camping both Sele'na and Sulik'shor and witnessed them spawning in at the same time. On many other occasions I've noticed others throughout the same zone either alive or as corpses while doing flyovers. This seems to hold true for each zone in Pandaria. The average spawn time seems to be around an hour, but I've seen them respawn in under and hour and up to almost 2 hours as well.
Click map to Enlarge
Nasra Spothide (Pandaren)
Nasra Spothide spawns under a small Pandaren structure on the far northeastern end of the zone just before the bridge leading into The Jade Forest.

Like other Pandaren her three abilities are Chi BurstHealing Mists and Spinning Crane Kick. The most important thing to know when taking her down is to interrupt Healing Mists, and run away from Spinning Crane Kick. Ranged players should also stand within 15 yards of her to avoid his Chi Burst which deals some pretty massive damage.

Nasra has a small chance to drop a trinket called the Seed of Tranquil Growth. This trinket summons a cute little flower that looks just like the Ammen Vale Lashling.

Nal'lak the Ripper (Mantid)
Nal'lak the Ripper patrols through the air around the other mantid west of Stoneplow. He can be affected by phasing. If this is an issue for you it is possible to pick him up at any of the edges of his patrol route.

He has three abilities to be aware of: Blade FlurryTornado and Windsong. Tornado and Blade Flurry are the abilities to watch out for. The tornado will move around and deal massive damage to anyone it strikes. Blade Flurry should be avoided at all costs, it's casted as a cone in front of him and could equal a quick death sentence.

Nal'lak has a small chance to drop the trinket Dynasty of Steel.


Salyin Warscout (Saurok)
Salyin Warscout patrols along the edge of the river east of Silken Fields. I don't think it's a coincidence that he spawns close to Salyis' Warband.

His abilities to be aware of are: Grappling HookVanishSmoked Blade and Vicious Rend. The most important of his abilities to watch out for is Smoked Blade. He will use this right after he breaks out of stealth. This ability can be avoided by either using an aoe ability while he's in stealth to break him out of it early, or by not letting him stealth in the first place. You will have a moment to hit him just before he disappears. If he does vanish entirely, get ready to use some defensive cool-downs.

Salyin Warscout has a small chance to drop the Salyin Battle Banner. This item does not need to be equipped. When used it will summon a Saurok that will run in the direction you are facing taunting anything in it's path.


Jonn-Dar (Mogu Warrior)
Jonn-Dar spawns in one location, and literally doesn't move from there. You can find him at the Torjari Pit just north of Nesingwary's Safari.

Jonn-Dar uses three different abilities, those are: Devastating ArcSummon Quilen and Titanic Strength. Devastating Arc is the ability to look out for here. It's a frontal attack that deals massive damage. Melee can simply run behind him and ranged shouldn't have much trouble moving out of the way. He periodically summons a Quilen add that does little damage. It can be cc'd or ignored.

Jonn-Dar has a small chance to drop the trinket Terracotta Fragment. This trinket summons an incredibly badass mogu warrrior guardian that will fight for you for 10 minutes. The guardian does an amazing job at holding threat, even against multiple mobs. It has about 700k health and can mitigate damage, as well as receive heals. Unfortunately he cannot be controlled like a hunter pet so it is not uncommon for him to run around attacking everything he sees.


Sulik'shor (Mogu Sorcerer)
Sulik'shor spawns on the hillside where the elite Mogu Infiltrators patrol. He stands just in front of the Cavern of Endless Echoes at 37, 25.7. 

Sulik'shor really only has a couple of abilities to be aware of, and is mostly a pushover like the rest of the Mogu Sorcerers. He uses Shadowbolt and Voidcloud. Shadowbolt deals a moderate amount of damage and can be interrupted. Voidcloud hurts, it appears as a dark purple area on the ground and is VERY easy to notice and move out of.

Sulik'shor is probably the most camped rare spawn in Pandaria on my server - and with good reason. The item he drops is amazing. He has a small chance (took me 26 kills - grumble grumble) to drop Crystal of Insanity. Non-alchemists rejoice! This item is essentially a battle/guardian elixir that increases all of your stats by 500 when used. Hopefully those of you looking for this will have better luck like my husband did. He got it on his third kill.

Blackhoof (Yaungol)
Blackhoof has a few different spawn points just north of Stormstout Brewery. He can always be found hacking away over one of the dead mushan in the area. 

Blackhoof's abilities are: Bellowing RageRushing Charge and Yaungol Stomp. Yaungol stomp does some heavy damage, but the range is small - so it's easy to move away from. Bellowing rage you need to be aware of. He deals a lot more damage when this buff is up, combined with Rushing Charge the results can be devastating. When he uses Bellowing Rage, he will be slowed though - so it is possible to just run out of striking range until the buff wears off.

Blackhoof has a small chance to drop a Battle Horn. This item is pretty neat. It aggros all enemies within a 40 yard radius including neutral mobs. It also seems to freak out critters. The horn itself also sounds just like the default npcscan alert horn.

Sele'na (Jinyu)
Sele'na can be found in several different locations in the marshes of the Gilden Fan.

Sele'na has three abilities, they are: Rain DanceTorrent and Water Bolt. The absolute most important thing you need to know when fighting him is to interrupt Torrent! If not interrupted, this spell will kill his main target. Rain dance hurts, but it is survivable. The rain droplets can be moved away from, this spell can also be interrupted (but I like to save my interrupts for Torrent because of cool-downs).

He has a small chance to drop a pretty neat item called the Overgrown Lilypad. This item will grant you a druid ability based on your class and spec. It is essentially Symbiosis - but with no druid required! Unfortunately it cannot be used in instances or outside of Pandaria.

Bonobos (Hozen)
Bonobos spawns in several different spots in Paoquan Hallow. Each spawn point is fairly close to numerous hostile mobs. Be careful taking this guy out if your still leveling. It is easy to end up with half of the forest on you if your not paying attention.

Bonobos' abilities are: BananarangGoing Bananas and Toss Filth. Bananarang deals a hefty amount of damage, just move to the side to get out of it's path. Going Bananas is the ability he uses that can be the killer. He jumps around, and if he lands on you it'll knock out over half of your health in one shot. It's rather difficult to avoid this, be ready for some defensive cd's and/or heals.

Bonobos has a small chance to drop a pretty funny item called the Magic Banana. Basically it is a really big banana that you can throw on the ground to trip people. The cooldown is unfortunately far too long. /prays to the Blizzard gods to lower it.

Monday, October 8, 2012

The Jade Forest Rare Champions

Each zone in Pandaria has a total of eight rare champions, each one representing a different Pandarian race: Pandaren, Mantid, Saurok, Mogu Warrior, Mogu Sorcerer, Yaungol, Jinyu and Hozen. Each race has it's own set of unique abilities that can make them quite challenging to kill. (More info on each of the races abilities below.) All of these rares are part of the Glorious! meta-achievement (basically the new Bloody Rare & Frostbitten). Killing a single one will also grant you the achievement A Worthy Opponent, and killing one representing each race will grant you Could We Find More Like That? (Full map of Rare Pandarian Champions here: Map of Rare Pandarian Champions by Type.)

The rares in The Jade Forest are all level 85 and have a 100% chance to drop an item level 400 bop pair of pants of a random armor type. Each one of them also has a low chance to drop a Small Bag of Goods; which generally contains a bit of gold and useful items for crafting professions such as ore, cloth, leather, herbs and motes of harmony. The rares in this zone also each have a small chance to drop an item level 420 epic weapon. All weapons they drop are bop except for the bow dropped by Sarnak.

Click map to Enlarge
Urobi the Walker (Pandaren)
Urobi the Walker can be found sitting under a small Pandaren structure on a tiny island in Shang's Valley.

Like other Pandaren his three abilities are Chi Burst, Healing Mists and Spinning Crane Kick. The most important thing to know when taking him (and other Pandaren rares) down is to interrupt Healing Mists, and run away from Spinning Crane Kick. Ranged players should also stand within 15 yards of him to avoid his Chi Burst which deals some pretty massive damage.

Urobi has a chance to drop the agility staff Pathwalker Greatstaff.


Krax'ik (Mantid)
In order to find Krax'ik, you will actually need to check his spawn location. He stands stealthed at the top of a hill overlooking Serpent's Heart, and NPCScan will not pick him up unless your practically standing on top of him.

He has three abilities to be aware of: Blade Flurry, Tornado and Windsong. Tornado and Blade Flurry are the abilities to watch out for. The tornado will move around and deal massive damage to anyone it strikes. Blade Flurry should be avoided at all costs, it's casted as a cone in front of him and will pretty much destroy any level 85 who stands in it.

Krax'ik has a chance to drop the epic 1h agility axe Needlefang Throatripper.


Sarnak (Saurok)
Sarnak spawns in a small cave by the sea northeast of Pearfin Village. Entrance located at 64.9, 74.3.

Sarnak's abilities are: Grappling Hook, Vanish, Smoked Blade and Vicious Rend. The most important of his abilities to watch out for is Smoked Blade. He will use this right after he breaks out of stealth. This ability can be avoided by either using an aoe ability while he's in stealth to break him out of it early, or by not letting him stealth in the first place. You will have a moment to hit him just before he disappears. If he does vanish entirely, get ready to use some defensive cool-downs.

Sarnak has a chance to drop the only boe epic weapon from a rare in the zone, the Fishsticker Crossbow.

Morgrinn Crackfang (Mogu Warrior)
Morgrinn Crackfang can spawn in several different areas throughout the Terrace of Ten Thunders.

Morgrinn Crackfang uses three different abilities, those are: Devastating Arc, Summon Quilen and Titanic Strength. Devastating Arc is the ability to look out for here. It's a frontal attack that deals massive damage. Melee can simply run behind him and ranged shouldn't have much trouble moving out of the way. He periodically summons a Quilen add that does little damage. It can be cc'd or ignored.

Morgrinn has a small chance to drop the epic 2-handed mace Fangcracker Battlemace.

Kor'nas Nightsavage (Mogu Sorcerer)
Kor'nas Nightsavage patrols through the quest hub Nectarbreeze Orchard. Because he spawns in a high traffic area, he may be one of the more difficult rares to find alive. It is also not uncommon to find him fighting the friendly npcs in the area.

Kor'nas really only has a couple of abilities to be aware of. Those are Shadowbolt and Voidcloud. Shadowbolt deals a moderate amount of damage and can be interrupted. Voidcloud hurts, it appears as a dark purple area on the ground and is VERY easy to notice and move out of.

Kor'nas has a chance to drop a nice epic caster staff called the Darkstaff of Annihilation.

Ferdinand (Yaungol)
Ferdinand can spawn in several different places throughout the Arboretum. Generally he can be found sitting peacefully under a cherry blossom tree.

Ferdinand's abilities are: Bellowing Rage, Rushing Charge and Yaungol Stomp. Yaungol stomp does some heavy damage, but the range is small - so it's easy to move away from. Bellowing rage you need to be aware of. He deals a lot more damage when this buff is up, combined with Rushing Charge the results can be devastating. When he uses Bellowing Rage, he will be slowed though - so it is possible to just run out of striking range until the buff wears off.

Ferdinand is one of two rares in the zone that drops the 1 handed strength mace: the Ook-Breaker Mace.


Aethis (Jinyu)
Aethis can be found kneeling in front of what looks like a little shrine in the middle of a small pond just north of the road leading into Forest Heart.

Aethis has three abilities, they are: Rain Dance, Torrent and Water Bolt. The absolute most important thing you need to know when fighting him is to interrupt Torrent! If not interrupted, this spell will kill his main target. Rain dance hurts, but it is survivable. The rain droplets can be moved away from, this spell can also be interrupted (but I like to save my interrupts for Torrent because of cool-downs).

Aethis can drop a very nice epic caster mace called the Pool-Stirrer.


Mister Ferocious (Hozen)
Mister Ferocious spawns right next to the turned over cart with items strewn about it in the middle of Forest Heart.

Mister Ferocious' abilities are: Bananarang, Going Bananas and Toss Filth. Bananarang deals a hefty amount of damage, just move to the side to get out of it's path. Going Bananas is the ability he uses that can be the killer. He jumps around, and if he lands on you it'll knock out over half of your health in one shot. It's rather difficult to avoid this, be ready for some defensive cd's and/or heals.

Like Ferdinand, Mister Ferocious drops the 1 handed strength mace: the Ook-Breaker Mace.